![]() ![]() Obviously you can give an unique name to a creature of mine, and a special unique origin to it, but still respecting the origin and concept of the species, for example. This is not only a rule, but an adivising of good sense to you, since users do not like to have in their gameplays mods that cause immersion conflicts between themselves. ![]() This means that you are not allowed to create completely different lores for a creature i released, changing its nature, species name, attacks, animations, basic loot, spiritual alignment, and specially origin. In respect to the immersion of the players, what is my main modding philosophy alongisde the ideal of make all my assets open source, you are not allowed to change drastically the lore (official or created by me in an immersive way) in The Elder Scrolls universe for the assets you are using. This will automatically create a link where the users of your mod will be able to see the credit section in this page showing the authors that worked in the assets you are using esp settings contained in this mod, in your own authoral mods, as long as you put a link in your mod page to this mod page. You can use the models, textures, special effects, sounds and scripts, and general. THIS MOD IS OPEN SOURCE TO THE COMMUNITY, IF YOU FOLLOW THE RULES BELLOW: ![]()
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