Gal Civ III‘s interface is a notable upgrade from many other strategies, making use of the increased screen real estate from the required 64-bit architecture to be sure they can fit lots of information in any given area. So strap in, because there’s a lot to cover here – from old presented in a new way to attention lavished on elements of strategy that usually go wanting, and the most ambitious ship designer I’ve ever seen in a game. It delivers on all of this, but doesn’t quite introduce a lot that’s new and exciting into the genre, nor does it do too much unique aside from “bigger.” Sometimes, though, that’s enough, and Gal Civ III fulfills much of what it sets out to do – it provides the core space strategy game that others will be compared to for the next few years. Pushing its way into a crowded stage of turn-based strategy with similar mechanics, Galactic Civilizations III makes big promises for massive universes, hordes of enemies, customization, and ease of use. This review pertains exclusively to the game’s sandbox and multiplayer modes. Note: The review build of Galactic Civilizations III provided by Stardock did not include access to the campaign mode.
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